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Facial Rig

Here is a project made in my free time to practive my facial rigs.
It's a mix of blend shape and joints driven with condition nodes. There are no driven key in this rig.
With the condition node, it allows me to have more flexibility with my workflow. I can easily change things up with them.
I've also used some multiply/divide nodes to be control the speed of my controlers.
This was a very fun exercice.

Disclamer: The 3D model has not been done by me.

Facial Rig

Nodes

Nodes